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“The Tale of Despereaux”-(Brian's Review)
Reviewer:
Brian Ivie
Studio: Universal Studios
Genre:
Family
Release Date:
4/7/09
Special Features:

Sneak Peek of "Curious George 2: Follow That Monkey!" The Tale of Despereaux: A (Mostly) Non-Fictional Making-Of, Top Ten Uses for Oversized Ears, Interactive Map of the Kingdom of Dor, Despereaux's Quest Game, Build-A-Boldo Game, DVD-ROM-Card Creator, Fairy Tale Fantasy, Coloring Pages, Wallpapers, Screensaver

Review:

Amid the big-budget blockbusters of the holiday season, solidified by Despereuax's opening contender, "Bedtime Stories," it is more than refreshing to see a return to simpler times, when knights were noble, damsels were distressed, and the unlikely hero triumphed over all. The Tale of Despereaux, directed with poignant and perfected British knowhow by Sam Fell (Flushed Away) is in many ways the antithesis of our times. At first glance, this tale reminds one of older adventures such as "The Princess Bride," "Time Bandits," or the lesser known "Adventures of Baron Munchausen." British-affiliation aside, The Tale of Despereaux shares with these classics an ability to combine multiple facets of film within a hundred-minute capsule. W ith a gusto to turn Flynn on his heels, The Tale of Despereaux is a buddy-film, coming-of-age tale, swashbuckling adventure, and fairy-tale all at once. ****

The film, as a whole clearly benefits from rich source material, which, although catering to a "happily-ever-after," state of mind, remains unpredictable and immersive. The story, although seemingly generic feels constantly like its bounding across new frontiers. By the end you won't want it to end any other way. The animation is fairy-tale-esque, with elongated faces, ever-rosy cheeks, and glimmering golden locks, complimented by stunning wide-shots of the valley beyond the kingdom, and Despereaux's daydream visuals, which further a storybook beauty. Now in an animated film, as in live action, the director and his affiliates make use of the same tools to meet the same ends. But with=2 0fantasy, the director is faced with generating life that completely and sadly exists only in a writer's imagination. The director stands upon the precipice, looking into the black void that must become a mouse-village, with book-case skylines and playing-card rooftops. The options seem limitless and freedom of creativity boundless, but to create another world, and immerse us in that reality is a different task entirely. The reason why The Tale of Despereaux works is because it is not soulless. The characters do not contain that lifeless drain of expression and feeling that so terrorized director Robert Zemeckis in his quest to mesh our world with the animated. Even under a clouded sky, the life of Despereaux, as well as his friends, family, and foes is vividly realized. ---

Special Features:

As mentioned earlier, the younger ones, or the target audience should enjoy the Despereaux's "Inte ractive Map of The Kingdom of Dor," as well as "Despereaux's Quest," staple games made infamous by Disney's "vault series." The "Build-A-Boldo Game," although relevant to the film because the character "Boldo," is usually in pieces is also just added DVD fluff. But overall, the games are diverting enough for the kids. Card creators, wallpapers, coloring pages, screensavers, and printable activities are also available beyond the movie, making the fantasy more tangible. Finally, there is a "Sneak Peek of Curious George 2: Follow That Monkey! And "The Tale of Despereaux: A (Mostly) Non-Fictional Making-Of: a nice introduction to the creators, and also to the source material, which is important to any adaptation.

Final Words:

In the end, The Tale of Despereaux will likely be dismissed by some, simply missed by many, and denounced as middling stock-fantasty by the critical world. But every year there comes a film that is misunderstood, a movie that is unde rappreciated, and often forgotten after the winds of opening week die down. Last year, that film was Stardust, a movie few saw, but all who did, loved. Despereaux fills that void in 2008, as the type of movie that never forgot where it came from, and was created by those who, above all, sought to make a good movie. The truth is that I see too many movies, at least in terms of the normal human. And there are only a few experiences, when I find a reason to stick around afterwards, to watch the credits roll, and absorb every last silicon frame. When you love movies, like I do, to the point of living for them, you often find yourself searching backwards; for the early Reiner films, Weir's "once in a blue moons," or the ageless Curtiz classics. To get that feeling one has to make an extra effort nowadays, strip the box-office of its weekly facade, and uncover the gems underneath. People need to see this film, and in writing reviews such as this I find my purpose, in its simplest terms, and that is to encourage people. For as critics, we relish in the ability to verbally obliterate, to be cynical, if cleverly, and to bash and bruise the ego of Uwe Boll whenever possible. But in the end, it is these reviews that we truly enjoy writing. When we can praise the triumphant, as well as the surprising. When we find something special, stay a little while afterwards, and can reflect on the simple wonder in that.

 

 
 
 
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